Mutability

RATIONALE: White Wolf have already proposed a shape-shifting Art, the muddled Metamorphosis from Fool’s Luck: Way of the Commoner. That Art got very confused about the difference between Seeming and Mien and didn’t distinguish the power from the Primal Cantrip of Elder Form.

Wyld Transformations are highly vulnerable to Banality. Keep track of the successes rolled in making a transformation: being touched by an unenchanted mortal removes one success; if a human onlooker disbelieves the transformation (because it is outlandish or empowers the character to do something impossible) then they can roll their Banality and each success removes one success from the transformation.

  • Even when the transformation ends, the Mists usually cause mortals to forget the transformation ever took place.
  • The touch of cold iron instantly brings transformation to an end
  • The caster can end a transformation at will
  • The caster can protect a transformation by taking points of Temporary Banality instead of deducting successes from the transformation

Most transformations last a few rounds but a changeling can make one of her transformations more enduring by using the Time Realm as a Modifier; this will make the transformation last for a Scene, a Story, the rest of the Chronicle or beyond, often linked to a key event that will cancel it out. Transformations that are long-lasting but continue to generate disbelief (eg if you transform someone into a dragon) instead cause the creature or object to be shunted into the Dreaming (cf. ‘Chimera & Banality’ in C:tD p224). Cold iron or the caster’s wish ends even a permanent transformation, as will certain other Cantrips (eg Reweaving, Fate Fire, Elder-Form).

If using the new Bedlam rules, being subjected to the level 3-5 effects of this Art gains the character a point of Temporary Bedlam, even if it was voluntary. This point cannot be removed as long as the transformation is in effect.

Attribute: Stamina


● Melting Features

The changeling can change superficial details about someone’s or something’s appearance. This doesn’t convey any extra powers or abilities, although it does enable fantastic disguises or disfiguring curses or basic camouflage.

System: The Cantrip can alter the appearance of something while retaining its basic outline and structure. Colours can be changed, some small alterations in height, build and posture. Appearance can be increased by 1 or lowered by 1 (or by 2 if over 3 successes are rolled) and 1 or 2 successes can be added to any attempt to impersonate someone, counterfeit something or hide using camouflage. The Cantrip lasts for one round per success.

  • Actor – affects a human’s appearance or a changeling’s human Seeming
  • Fae – affects a changeling’s Fae Mien or a chimera
  • Nature – affects plants, animals and natural objects, including making things more valuable (adding 1 or 2 dots in Resources) or disguising their value
  • Prop – affects machines, weapons or equipment, including making things more valuable (adding 1 or 2 dots in Resources) or disguising their value
  • Scene – can be used as a Modifier Realm to affect multiple targets or by itself to make an entire area cosmetically different (changing decor, cleanliness, colour schemes, etc).

Using Melting Features to turn a pile of leaves into banknotes is perfectly possible. As soon as a dull bank clerk handles the notes, one success is deducted from the casting roll. This might cause the notes to revert to leaves. If a mortal saw the transformation itself they would roll their Banality to disbelieve it and their successes would also be deducted from the Cantrip’s successes.

Type: Wyrd (but Chimerical for transforming chimeras and Fae miens)


●● Freakish Physique

The Changeling can change substantial features of the target’s shape and abilities, growing extra limbs, turning hands into claws and completely altering someone’s appearance. The effects are too blunt for impersonation however.

System: One or two successes will enhance the target’s current form (typically adding an extra point of armour, an extra die of damage, an extra attack, an extra dot in trait) but three or more successes will add a whole new ability (gills, wings, venom or +2 to traits, armour, damage or attacks). With multiple attack forms the target must still split its attack dice pool between all the attacks. This Cantrip does not grant magical powers (fire breathing or a petrifying gaze).The Cantrip lasts for one round per success.

  • Actor – affects a human’s form or the form of a changeling’s human Seeming
  • Fae – affects a changeling’s Fae Mien or a chimera
  • Nature – affects plants, animals and natural objects; needed as a Modifier Realm to add beast features onto a human or Fae form
  • Prop – affects machines, weapons or equipment; needed as a Modifier Realm to add machine features onto a human, Fae or animal form
  • Scene – can be used as a Modifier Realm to affect multiple targets or by itself to make an entire area freakishly different (changing the layout of a room, the positioning of furniture, the route taken by a path, creating secret doors and hidden passages).

A changeling growing wings can fly but witnesses will disbelieve it, deducting successes. Growing chimerical claws will make the changeling more dangerous in combat against other Fae. Growing gills will let the character breathe underwater. Nature will be needed as a Modifier Realm for all of these (adding +1 difficulty and requiring an extra point of Glamour) whereas changing a mortal’s sex would only need the Actor Realm.

Type: Wyrd (but Chimerical for transforming chimeras and Fae miens)


●●● Go Ask Alice

The Changeling can dramatically alter someone’s or something’s size, shrinking something down to the size of a pea or enlarging something to the height of a tree (say, up to 50 feet) or anything in between.
System: One or two successes will enlarge or shrink the target within normal parameters (eg make an adult into a short 4’ adult or a tall 7’ one) but 3 or more successes makes the target any size the caster wishes, between a pea and an oak tree. The successes can be added to or deducted from the target’s Physical Attributes or Health Levels as the caster chooses, but not in such a way as to kill the target (wounded health levels are removed before unchecked ones). The effect lasts for one round per success rolled.

  • Actor – affects a human’s size or the size of a changeling’s human Seeming
  • Fae – affects the size of a changeling’s Fae Mien or a chimera
  • Nature – affects the size of plants, animals and natural objects, including making things more valuable (adding 1 or 2 dots in Resources) or diminishing their value
  • Prop – affects machines, weapons or equipment, including making things more valuable (adding 1 or 2 dots in Resources) or diminishing their value
  • Scene – can be used as a Modifier Realm to affect multiple targets.

Using Go Ask Alice to turn a tabby cat into a monster the size of a house is possible. With 4 successes, the caster could add 4 extra health levels to the creature or +4 to its Strength or a combination. Any mortals looking at the beast will disbelieve it, deducting successes from the casting roll. When it returns to its normal size the Mists mean that mortals will remember the cause of the devastation as an exploding gas main.

Type: Wyrd (but Chimerical for transforming chimeras and Fae miens)


●●●● Vice Versa

The Changeling can swap consciousnesses between two forms. This might be done to swap his own consciousness with another, or swap two people’s consciousnesses one with the other, or place a consciousness within an inanimate object, leaving the original body as a mindless husk. Such husks are sometimes prized by spirits, wraiths and other incorporeal beings looking to manifest in the material world.
System: This Cantrip affects two physical forms, both of which must be represented by an appropriate Realm, so this Cantrip often has a Modifier Realm. The dice pool is based on the lowest of the two Realms involved. Both forms must be present when the spell is cast – if they are far apart then the Scene Realm must be used as a Modifier Realm too. The effect lasts for one round per success rolled.

  • Actor – any human form
  • Fae – any Fae creature or chimera
  • Nature – any animal, plant or elemental form
  • Prop – any sculpted or machine form
  • Scene – instead of being a Modifier Realm to affect multiple targets, Scene enables one consciousness to haunt a place (a room, building, clearing or cavern).

The transformed person does not gain any unusual abilities, so in an inanimate form the target cannot move and as mist or fluid the caster may be blown about or trickle away. The caster does not gain magical powers from a form (eg a Sidhe’s awesome beauty) but does gain physical powers (eg a Troll’s size and strength). Mindless husks will continue to breathe and take involuntary actions (eg flinching away from pain or damage).

Using Vice Versa to swap a cat’s consciousness with a duke’s would need Nature-3 (for the cat) and Fae-2 (for the noble); because a Modifier Realm is used the difficulty is +1 and an extra point of Glamour must be spent. The duke is trapped inside the cat and his Sidhe body will curl up on the throne and lick itself! If the cat is picked up or stroked by a banal human, a success is deducted from the cantrip. If such a human sees the cat do something unbelievable (like miaow Morse Code for “Help!”) then they could roll their Banality rating and deduct successes from the spell.

Type: Wyrd (but Chimerical for transforming one chimera and/or Fae into another)


●●●●● Metamorphic Chain

The Changeling can shift seamlessly between forms for as long as this Cantrip lasts. This Cantrip is a key component in the famous “shapeshifter duels” and “transformation chases” of myth and legend.
System: This Cantrip affects both the caster’s physical form and Fae Mien. Each round the caster can take a different form, from as small as an insect to the stature of a great oak tree. The only limitation is that the caster must have the Realm to describe the transformation. The initial dice pool to cast the Cantrip is based on the lowest Realm the caster intends to use. The effect lasts for one round per success rolled.

  • Actor – any human form
  • Fae – any supernatural form
  • Nature – any animal, plant or elemental form
  • Prop – any machine form or the clothing/equipment for a human form
  • Scene – instead of being a Modifier Realm to affect multiple targets, Scene enables the caster to become a place (a room, building, clearing or cavern).

The caster does not gain any unusual abilities, so in an inanimate form the caster cannot move and as mist or fluid the caster may be blown about or trickle away. The caster does not gain magical powers from a form (eg a dragon’s fiery breath) but does gain physical powers (eg a dragon’s wings enable him to fly). If the Storyteller needs to calculate attack abilities, armour or traits for the form, assume they can never be boosted by more than the relevant Realm score.

Using Metamorphoses to turn into a car would need Prop-4 and turning into a mouse would need Nature-3. If the caster intends to use both, the dice pool to cast the Cantrip will be Stamina+3 (limited by the lower Nature Realm). If the character also had Actor-1 the dice pool would be Stamina+1, but the character could choose not to include Actor in the allowed transformations in order to get a better roll. Crashing into someone in car-form would do Strength+4 damage (because of Prop-4) but the snake’s bite would only do Strength+3 (because of Nature-3). Turning into a cloud of cyanide gas is also possible, but the damage to someone breathing it would be 3 dice (because of Nature-3) and the character’s soak roll in gas form might be Stamina+3.

Type: Wyrd


Mutability Bunks

Cover your eyes
●● Drink a potion or eat a cake
●●● Do an impression of the person or animal
●●●● Wear a piece of the person’s or animal’s clothing or hide
●●●●● Make a wax figurine of someone and melt it into a new shape

Mutability

Tales of New Camelot Jon_Rowe