Dragonfire

RATIONALE: This is a new Art for the Afanc. It plugs a certain gap, being an Art concerned with manipulating Glamour itself, and follows up the hint in the C:tD rules that dragons might cure Bedlam, which can be tied in to the new Bedlam rules. It makes Afanc characters (and any other Kith that might comes across this Art) particularly valuable to other awakened supernaturals, particularly Mages. In fact a character with this Art can function rather like Familiars introduced in the Mage Book of Shadows p47. Dragonfire also gathers together some of the powers from the careless Aphrodisia Art from Blood Drenched Tides p 77.

Dragonfire is the signature Art of the Afanc Dragon Kith and only an Afanc can initially take this Art at character generation. Other Kithain characters need a particular in-game reason to acquire the Art, such as a dragon Mentor, and will have to purchase it using freebie points or experience points. Even so, non-Afanc characters cannot master this Art and are limited to reaching the 4th level in it. Some Inanimae (such as Solimonds) might learn this Art as a Sliver but are also limited to 4th level.

Dragonfire is powered by the fire of Glamour and is based on consuming Glamour – drawing it out of forms it inhabits – and ‘breathing’ Glamour back out and into creatures or objects. It tends to exact a psychological toll on the user, creating obsessions and fixations with treasure, beautiful things and precious things. This Art is also a highly sought-after power for many Mages, vampire Thaumaturges and some Wraiths as well as other Changelings. Many dragons find themselves hunted and enslaved and those that avoid this fate tend to become paranoid.

When character gains their first dot in Dragonfire they must also pick up a single point Flaw from the following list:

  • Enemy (someone hunting the dragon for his power, or what he believes is his power)
  • Hostage (you’ve already been captured)
  • Addiction
  • Compulsion (hoarding)
  • Dark Secret (if you keep your Dragonfire a secret)
  • Intolerance (thieves, snoopers, knights, mages)
  • Nightmares (being hunted)
  • Phobia, mild (open spaces, being above ground, ugly people, poor people)
  • Shy

With additional dots the character must either pick up a new one-point Flaw, increase the value of a flaw like Enemy, Hostage or Addiction or exchange existing Flaws for higher-value Flaws from the list below:

  • Curiosity (2pt, treasure, beautiful things or people)
  • Obsession (2pt, valuables, treasures, security)
  • Vengeance (2pt, someone who stole from you)
  • Wyld Mind (2pt)
  • Driving Goal (3pt, acquiring something precious)
  • Hatred (3pt, thieves, knights, mages)
  • Phobia (3pt, severe)
  • Hunted (4pt, monster hunters)

Characters get no benefit from these Flaws in terms of freebie points. If a Flaw is ever resolved it is usually replaced by new Flaws of the same value by the end of the next Story.

Tempeste has Dragonfire●● and the Flaws of Enemy (1pt) and Compulsion (1pt). The Enemy is Dodinel the Savage, a Redcap who has taken an oath to hunt her down. When she acquires Dragonfire●●● she will need a new Flaw. She could pick up a new 1-point Flaw like Nightmares or increase the value of Enemy to 2pts (if Dodinel now has a group of trolls working with him to bring her down). Alternatively she could replace Compulsion with the 2pt Flaw of Obsession.

The Dragonfire Art is all about currency and desire. Fae who use it become wealthy easily. A character with this Art automatically gets the benefit of the Resources Background at the same level as they have in Dragonfire.

With 4 dots in Dragonfire, Tempeste starts each Story with Resources ●●●●.

Attribute: Charisma


● Eye of the Beholder

The Fae can ‘breathe’ Glamour into a creature or object, making them fascinating, beautiful and precious to others. The enspelled target appeals to the imagination of others who perceive it as whatever they find most desirable. Minor effects of this cantrip make creatures more beautiful, charming or valuable in the eyes of others, but dramatic effects can create powerful obsessions and lusts.

System: The effect lasts for one turn per successes and the successes rolled determine the intensity of the attraction to the target.

Successes Effect
One Anyone handling an object or interacting with a person will feel an attraction and want to impress, please or possess the target, but not to the extent of breaking the law or acting inappropriately; value goes up by 50%
Two As above, but the desire to please or possess will make people act inappropriately but not break the law; value goes up by 100%
Three As above, but the desire will make people willing to break the law or ignore their duties; value triples
Four As above, but also anyone merely seeing the target will be affected as if by one success; value quintuples
Five As above, but also anyone merely seeing the target will be affected as if by three successes; value multiplied by ten
  • Actor – Describes the human who is made to seem beautiful and charming
  • Fae – Describes the Fae creature, chimera or Treasure that is made to seem beautiful or precious
  • Nature – Describes the animal or gem stone or metal that is made to seem precious
  • Prop – Describes the item that is made to seem desirable
  • Scene – can be used as a Modifier Realm to affect several targets or by itself to make a building or location seem attractive
  • Time – can be used as a Modifier Realm to ‘hang’ the effect or to extend its duration

This effect is vulnerable to humans with high Banality (8+) who don’t like acting inappropriately. Each such person affected by the cantrip reduces its effectiveness by one success.

If Tempeste uses this cantrip on herself to charm two businessmen in a bar, then with 2+ successes she could get them to fight over her and with 3+ successes the fight could get quite violent. Tempeste achieves 3 successes but, since the businessmen are highly Banal, causing them to fight drains 2 successes from the cantrip.

Supernaturally aware creatures (like Changelings or Mages, vampires with Auspex or Thaumaturgy, some Werewolves) will be able to spend Willpower points to resist the impulse to act inappropriately or even to leave the target completely. However, they will have to spend the point every turn they are exposed to the target.

The cantrip only creates attraction for things that already have some measure of attraction for onlookers. Cats can be made to find cat food irresistible, but people can’t. Sexual orientation might prevent people reacting with lust towards another person. Even these limitations can be overcome if the cantrip is Wyrd.

NB: This cantrip automatically fails if it is used to make Redcaps seem charming or Sidhe look foolish.

Type: Chimerical (or Wyrd)


●● Worst Nightmare

Similar to Eye of the Beholder, this power allows the dragon to ‘breathe’ Nightmare-infected Glamour into creatures or items. Instead of becoming precious, the target becomes hideous and hated in the eyes of anyone coming into contact with it, seeming to be whatever they find to be most disgusting, offensive or feared. Minor effects of this cantrip will make a creature or item shunned and reviled, but dramatic effects create the urge to attack and destroy the offending target.

System: The effect lasts for one turn per successes and the successes rolled determine the intensity of the revulsion towards the target.

Successes Effect
One Anyone handling an object or interacting with a person will feel a revulsion and want to avoid, reject or insult the target, but not to the extent of breaking the law or acting inappropriately; value down up by 50%
Two As above, but the desire to reject and insult will make people act inappropriately but not break the law; value down up by 75%
Three As above, but the repulsion will make people willing to break the law or ignore their duties; value drops to 10%
Four As above, but also anyone merely seeing the target will be affected as if by one success; value drops to worthless
Five As above, but also anyone merely seeing the target will be affected as if by three successes; value is worthless and sellers will offer sweeteners to get if off their hands equal to 50% of its original value
  • Actor – Describes the human who is made to seem ugly and offensive
  • Fae – Describes the Fae creature, chimera or Treasure that is made to seem ugly or worthless
  • Nature – Describes the animal or gem stone or metal that is made to seem worthless
  • Prop – Describes the item that is made to seem worthless
  • Scene – can be used as a Modifier Realm to affect several targets or by itself to make a building or location seem repulsive
  • Time – can be used as a Modifier Realm to ‘hang’ the effect or to extend its duration

This effect is vulnerable to Banality, just like Eye of the Beholder, and can be resisted by spending Willpower points. This cantrip will not normally create revulsion for things that are genuinely loved (eg the True Love Merit, oaths like Clasped Hands, True Hearts, Fealty or Guardianship) or instinctively desired (eg water for a thirsty person) but making the cantrip Wyrd can overcome even this limitation.

NB: This cantrip automatically fails if used to make Sidhe seem ugly or Trolls disloyal.

Type: Chimerical (or Wyrd)


●●● Devouring Appetite

The Fae can ‘consume’ Glamour, storing it in his own body as Temporary Glamour points. Glamour can be sucked out of other Fae creatures, founts, freeholds, chimera, enchanted mortals or out of Dross, enabling the dragon to acquire the Glamour within Dross rather than having to destroy the Dross and use up all its Glamour at once. Used on enchanted mortals, this power might cause their enchantment to end if all their Glamour is drained. Chimerical items or creatures drained in this way are destroyed and Treasures can be de-activated.

System: Each success consumes one point of Glamour. Unless the Scene Realm is used, the caster must touch or handle the target or be in the presence of a balefire or sacred stone. The caster can only consume Glamour up to his Permanent Glamour rating.

  • Actor – Describes an Enchanted human or Kinain whose Glamour is consumed
  • Fae – Describes a Fae creature, chimera, spell or Treasure whose Glamour is consumed
  • Nature – Describes Dross, enchanted animals or a Fount whose Glamour is consumed
  • Prop – Describes Dross whose Glamour is consumed
  • Scene – can be used as a Modifier Realm to affect more than one target or by itself to consume Glamour from a Freehold

Changelings who lose all their Temporary Glamour will be temporarily Undone if they fail a Willpower roll (difficulty 8). Chimera will also fade away if drained completely but they will reform later if part of a Changeling’s Mien or Voile (ie paid for by dots in the Chimera background); sentient chimeras can roll Willpower to resist this. Humans drained of their last Glamour are no longer Enchanted. Treasures drained of all Glamour will become non-functional until recharged. Freeholds may be damaged, according to the rules on p226, but dragons have the option of not damaging a Freehold, unlike normal Reaving which can accidentally damage or destroy the balefire.

If using the new rules for Founts, this cantrip can be used in place of the roll to reap the Fount of its Dross.

If used in conjunction with Fae●●●●● this cantrip can be used in place of the normal rules for Counterweaving on p206. It is not necessary for the dragon to have the appropriate Realms to ‘consume’ a spell this way but the dragon must consume the entire spell to cancel it out and gain any Glamour invested in it: partial successes have no effect at all.

Type: Chimerical


●●●● Purifying Fire

The dragon’s ‘breath’ can now reshape and remake creatures or objects, turning them into the stuff of dreams. Targets of this cantrip are turned into chimera for the duration (which means they can then be ‘consumed’ by Devouring Appetite). On the plus side, chimerical creatures are invisible to banal humans and other creatures and can only be harmed by chimerical attacks. However, they are now vulnerable to Banality like other chimera and suffer from other vulnerabilities of chimerical reality – such as being destroyed by cold iron, intimidated by Redcaps or forged by Nockers.

System: The table below shows how many successes are needed to transform a creature or object:

Successes Effect
One Creatures or objects that already have a strong chimerical nature – Changelings and Gallain, enchanted mortals or Kinain, magical Treasures, Freeholds and Founts
Two Creatures or objects that are magical but not chimerical – unenchanted Kinain, mystical creatures (Tradition Mages, Werewolves, some Vampires/Wraiths and their mystical homes), Dross, anyone with a Banality of 5 or less
Three Sensitive creatures and beautiful objects – Dreamers, some Vampires/Wraiths and their Havens/Haunts, technomancer Mages and their labs, humans with True Faith or Numina, art, anyone with Banality 6-7
Four Dull and banal creatures or objects – ordinary humans, mass-produced objects, everyday places
Five Autumn People and other manifestations of Banality – Dauntain, Technocracy Mages, soulless factories and institutions

Supernatural creatures can resist by rolling Willpower (difficulty 8), invoking Banality and/or counterweaving. If the cantrip succeeds, the target becomes chimerical for one turn per success, although the Time Realm might be used to extend this duration.

  • Actor – Describes a mortal being targeted (including enchanted mortals, kinain, mages, etc)
  • Fae – Describes a Fae creature, Gallain or Prodigal being targeted (including vampires and werewolves)
  • Nature – Describes a natural object or animal being targeted
  • Prop – Describes a device being targeted
  • Scene – can be used as a Modifier Realm to affect multiple targets or by itself to turn a building (but not its occupants) into a chimerical place

Type: Wyrd


●●●●● Dragon’s Elixir

Similar to Devouring Appetite, this cantrip enables the dragon to ‘consume’ Glamour in more esoteric forms and digest it as Dross. Typically, dragons will consume Bedlam Points or Nightmare Dice but if the dragon encounters Prodigals this cantrip can also consume Paradox Points from Mages, Wyrm Taint from Werewolves or Angst from Wraiths. This power is one of the reasons why powerful supernatural beings hunt out dragons and enslave them – a creature that can devour your weakness is a powerful asset.

System: By touching or handling the target, the caster can coax tainted Glamour from it, manifesting it as (relatively) healthy Dross; this also causes the caster to gain a point of Banality. With enough successes, the caster can also coax out Glamour from more esoteric sources, like Vampire Vitae, Werewolf Gnosis or Rage, Quintessence or Paradox from Mages, Pathos or Angst from Wraiths.

Successes Effect Side Effect
One Digest Nightmare Dice Dross will be tainted with the negative energy released, infecting anyone who uses it
Two Digest Bedlam points Dross will be tainted with up to half the negative energy released, infecting anyone who uses it
Three Digest key traits from other supernatural beings (Blood Points, Gnosis, Quintessence, Pathos) or First Threshold Bedlam Dross is untainted
Four Digest negative traits from other supernatural beings (Rage, Paradox, Angst) or Second Threshold Bedlam Dross is imbued with minor enchantment
Five Digest negative energies of other sorts (Bedlam Third Threshold, Blood Bond, Wyrm Taint, Quiet) Dross is imbued with a major enchantment

The caster spends successes to target the energy to be consumed and the desired side-effect and every success consumes one point. The Storyteller may rule that conditions like Blood Bonds are only temporarily alleviated. Minor enchantments give the Dross a chimerical effect but major enchantments turn the Dross into a Treasure with a rating based on the number of points imbued in it.

Supernaturally aware creatures can resist (if they want to) by rolling Willpower (difficulty 8).

Tempeste attacks the vampire Reilly by draining his Blood Points. She rolls 6 successes, enough to target the Blood Points and create Dross with no side-effects. Unless he can resist, Reilly will lose 6 Blood Points and the Dross appears as a blood red jewel with 6 Glamour points in it.

Tempeste cures Gawaine of Third Threshold Bedlam. She does this by rolling 7 successes. 5 successes are needed to cure the Bedlam, the other two create the side-effect. The Storyteller rules that Gawaine’s Bedlam goes into a chimerical ring which inflicts Second Threshold Bedlam on the first person to wear it.

  • Actor – Describes a mortal being targeted (eg for Bedlam points if Dream-Struck, or a Ghoul or Mage)
  • Fae – Describes a Fae creature, Gallain or Prodigal being targeted (eg Bedlam or Nightmare Dice from Changelings, or points from Vampires, Werewolves or Wraiths)
  • Nature – Describes magical animals (eg Ghoul dogs), werewolf Caerns, certain Wraith Fetters
  • Prop – Describes a magical Device, Wonder, Talisman, Treasure, Fetish or Fetter
  • Scene – can be used as a Modifier Realm to affect multiple targets or by itself to describe an enchanted place, like a Node, Haunt, etc.

NB: The caster cannot use this cantrip to remove her own Nightmare Dice or Bedlam points.

Type: Chimerical


Dragonfire Bunks

Give your terrifying roar
●● Start a small fire
●●● Start a big fire
●●●● Bury a valuable golden object, jewel or treasure
●●●●● Burn down a house

Dragonfire

Tales of New Camelot Jon_Rowe