Tales of New Camelot
Arts and Realms
An improved version of the Chronos Art introduced in The Shining Host
An improved version of the Delusion Art introduced in The Shadow Court
A new Art for the Afanc based on consuming and ‘breathing’ Glamour
A new Art based on summoning the power of the weather
A new shapeshifting Art
A new Unseelie Art wielding the power of fear and madness
Treat Naming as a Seelie Art: any changeling can learn it but it can only be used by Fae currently in their Seelie Legacy. This includes changes to the Saining cantrip and rules for creating Woad Dweomers.
Suggested alterations to the Primal Art
Treat Sovereign as a Seelie Art: any changeling can learn it but it can only be used by Fae currently in their Seelie Legacy
A new Art based around controlling and inspiring machinery. This includes rules for creating Cybernetic Dweomers.
A new battle Art based on the mythic powers of the Norse berserker and the Celtic warp-spasm
Corrections to the application of the Nature Realm
Corrections to the application of the Scene Realm
Corrections to the application of the Time Realm